I've seen several big projects recently. The Last of Us 2, Hellblade, Tyranny, Pillars of Eternity and many other. These games immerse you into the setting, tell fascinating stories, introduce characters from different perspectives and often make you think about complicated questions. However, I was thinking that the games aren't in my interest. The worlds are now vast with many activities in the map, new additions and a variety of NPCs. Sometimes, I need a simple adventure that can guide you through the story with the hand, present an appealing image, and allow the opportunity to unwind the game. Last time, I had something similar to this was in the aftermath of Uncharted 4. It was a surprise that a game like this for my tastes is Tomb Raider: legend. The game was a revival of the franchise , which was led by the brand new developer Crystal Dynemics.
The 7th installment of the Tomb Raider series however it's the first game chronologically from the studio. A new story, a fresh concept new characters, and gameplay mechanics.I have always loved this Tomb Raider franchise since the first game. In the 90's, it was a thing that seemed amazing. The comparison to Indiana Jones The tombs, the mystery, the acrobatics as well as the gorgeous places, the mystery and the main character. It was more exciting and absorbing than any other film. Drake was still a way from being completed and the series had only increased in popularity with each new installment. If the first three installments were not bad action games that focused on exploration and exploration, after the sixth installment, the franchise was already giving up. In the end, Eidos Interactive decided to breathe new life into the series and the game developed by Core Design goes to Crystal Dynamics. The series' relaunch Eidos Intaractive gets rid of the Core Design studio, but keeps the intellectual property rights for Lara Croft. The game begins in Lara as a kid being involved in an accident together with her mom during the Himalayas. After escaping to an ancient temple, they discover an ancient artifact that is in the shape of a knife in the rock. After touching it, Lara triggers a portal which her mother enters and is then left to her own. Later, she finds an insight that takes her to an identical artifact located in Bolivia and tries to comprehend what transpired. The game's plot, even though it doesn't contain the stars that are in the sky, has a coherent, logical and coherent plot but with a lot of mysticism.In the attempt to understand the mystery we travel to various locations across the globe. Bolivia, Peru, Japan and even the secret Soviet laboratory situated in the snowy Kazakhstan. A small amount of cranberry is guaranteed. The game seamlessly manipulates the circumstances and clips that are staged. We'll be jumping over the mountains' ledges as well as jumping into waterfalls, figuring out mysterious temples from the past, riding the tops of motorcycles, and even driving the forklift.
All of this is organized and won't take long to become bored in the course of play. Help her with this is a brand new gadget that is a rope attached to magnets that you will not only be able to jump across a large chasm but also attract other objects. Always stay in touch through chat with her faithful players and friends who comment about everything that is happening on the screen, which increases the dynamism. Of course, there is the traditional gun, which will be used here. just a handful, as the game also added fights. In my opinion, the combat system isn't the most engaging and more like a shooting gallery. Press the button to capture the target, then you're moving around and jumping at opponents, and pouring them with lead. Somewhere, the shooting itself can be slightly delayed, however they muddle the fantastic bosses, which are not just about skill, but also the ability to think on your feet. I first tried Legend using my PlayStation 2 demo disc. The demo contained the initial level set in Bolivia. At that point the game displayed stunning images, wide areas, mountains covered in snow and waterfalls. The combination of good physics and stunning visuals to make the an enjoyable experience. A bit stretched because of the camera it threw off the precision of jumps, and the places change perspectives at the worst time. Similar to how it launched with the Xbox 360 already with improved graphics and music. This is the version I used to backward compatibility on the Xbox version. Even now fifteen years later, The adventures of Croft are great and fun to play. There aren't any complaints whatsoever. Of course , the game follows numerous conventions. motorcycle racing paired with gunfights is a lot of gaming, however it does give the feeling of having fun. It's exactly what I'm talking to you about. All of this is dedicated to action and dynamic. It's as if you're watching Bondiana. It's just that you've been able to get over a swarm of enemies, and then in the next frame, you're racing after the train riding a motorcycle and jumping off the roof. The game can be completed within a maximum of 6 hours. But those six hours that don't let you become bored, which is great. This is what you can forget all other things for.
Apart from the company's main office, Lara also has her home. It's akin to a game within an game. Crofts mansion is a massive area that is full of secrets as well as riddles and hidden passageways. It also hides many artifacts that are equally enjoyable to search for as the actual game. This will all be discovered in the next installments developed through Crystal Dynemics. If you're a fan of Tomb Raider and just like me, have not read this chapter I strongly recommend you read it. Then, I'll tackle with the follow-up, Tomb Raider: Underworld. Comment on the blog, which game from the previous one was for your entertainment, that you took an absence and played the time as if you were watching an summer blockbuster.
Tomb Raider Legend. The Game As Entertainment. All rights reserved!